Kerbal Space Program: Making History Expansion Download For Macbook Pro
Kerbal Space Program: Making History Expansion Download For Mac Osx
Kerbal Space Program: Making History Expansion Download For Macos
Kerbal Space Program: Making History Expansion Download For Mac Os
Create, launch and share with the community with Kerbal Space Program: Making History Expansion. The first expansion pack for the critically acclaimed space simulation game adds new content to Kerbal Space Program, including an immersive Mission Builder, a History Pack featuring missions inspired by historical events, and a wealth of new parts for players to use across their KSP experience. About This Content Expand your Kerbal experience like never before with Kerbal Space Program: Making History Expansion. The first expansion pack for the critically acclaimed space simulation game adds new content to Kerbal Space Program, including an immersive Mission Builder, a History Pack featuring missions inspired by historical events, and a wealth of new parts for players to use across. Making History Expansion As the name would suggest, the Making History expansion takes its inspiration from the iconic Space Race of the 1950s. All of the new parts included in this pack come with an iconic retro theme and closely resemble real rockets and crafts used both the USA and USSR. Download Details Title: Kerbal Space Program: Making History Expansion Genre: Indie, Simulation Developer: Squad Publisher: Private Division Release Date: 13 Mar. This page is an orphan, as no other articles link to it.
This manual will guide you through the finer points of the Kerbal Space Program: Making History and in particular to understand the various tools that are at your disposal in the Mission Builder.Index:Mission BuilderBuilder ToolbarSidebarCanvasNodes/ConnectorsNode DockingNode CatalogueSetting Action Pane (SAP)Graphic Action Pane (GAP)GAP ToolsMission Validation ReportMission Briefing- Info- Objectives- Score- AwardsExporting/Importing MissionsSteam Workshop
2 Builder Toolbar
4 Canvas
7 Node Catalogue
7.1 Currency and Funds
7.2 Kerbal
7.3 Location
7.4 Resources and Science
7.5 Spawnable
7.6 Utility
7.7 Vessel
9 Graphic Action Pane (GAP)
11 Mission Briefing Mission Builder
The Mission Builder is the place you go to Create your own flight plans and challenges. Then you can Launch them yourself, and even Share with the world. Builder Toolbar
At the top of the Builder is the Toolbar. On here you will find the icons needed to create a New Mission, Save and Load Missions, as well as get a Mission Overview and test your Mission. Builder Buttons:
New Mission
Open Mission
Save Mission
Mission Briefing: Use this to review your Mission and make any amendments to the Global Score or Awards.
View in Tracking Station: This will show you all applicable Mission critical information in the Tracking Station view. Use this to get an overview of your Mission in relation to the Solar System.
Test Mission: Test your mission progressively as you build it.
Exit Mission Builder
KSPedia Sidebar
Missions are made up of Nodes placed on the Canvas and linked together. The Sidebar is where you find all the nodes you can use to create the Mission.
You can quickly find Nodes by using the Search feature at the top of the Sidebar.
The Nodes are separated into Categories - each one contains Nodes that have similar behavior or functionality.
Hovering your mouse over a Node will give you helpful information about that Node. Canvas
The Canvas is where nodes are placed and linked together to form the Mission. Once you have two or more nodes on the Canvas you can link them together to build the paths your Mission will take. You can pan the canvas around and zoom in and out to get as much (or as little) information on the screen as you wish. Lords of the fallen soundtrack download for mac download . Canvas Tools:
Undo/Redo
Maximise/Restore
Fit in View
Snap to Grid
Arrange Nodes
Reset Panels
Edit Mission Name
Run Validation
Validation Report
Hide/ Unhide Sidebar and Action Pane
Zoom in/out Nodes / Connectors
Nodes can be positioned anywhere on the canvas and can be dragged around freely. Nodes have an Input and an Output connector that you use with Connectors to link the Nodes together. Multiple connectors can be dragged out from a node to create many branching paths - use branching paths to give your Missions an added level of depth.
Nodes and Connectors can be selected with the Mouse and deleted with the Delete Key. Node Docking
Some Nodes can be docked to other nodes to create more Mission options, for example:
Logic Nodes can be docked to anything but the Start Node or Score Nodes
Spawn nodes can be docked to the Start Node
To see which Nodes can be docked with other Nodes look for the indicator when the Node is dragged around the canvas. You can also get that information form the Node tooltip in the Sidebar.
Some Nodes can be docked with other docked Nodes to create stacks. Try experimenting to see what combinations you can come up with!
When a node is reached during play, any docked nodes will be tested immediately. You can use this to direct your audience down different paths. Node Catalogue Currency and Funds Change Funds
Category: Currency and Score
Docks To: None
Parameters:
Modifier
Value
Description: With this node you can adjust the amount of funds available to a player. Use it to give them extra funds for completing an objective, or punish them by reducing their funds when they make mistakes. Modify fonds by setting it, adding, subtracting, multiplying or dividing. Change Score
Category: Currency and Score
Docks To: None
Parameters:
Score Modules
Description: Adjusting the mission score is the purpose of this node. Use the various options to reward or punish the players of your mission. Modify Score
Category: Currency and Score
Docks To: None
Parameters:
Score Modules
Description: Modify the players total score. Change the score of the mission. Recover Funds
Category: Currency and Score
Docks To: None
Parameters:
Funds to Recover
Operator
Description: This node can be used to track the accumulation of funds through the recovery of vessels, kerbals, resources and other second hand items. Check for funds received for recovering vessels. Test Funds
Category: Currency and Score
Docks To: All nodes other than start node
Parameters:
Funds
Operator
Description: The way to test how frugal your player is being. This is the way to make decisions based on the available funds a player has, and direct your mission accordingly. Compare the available funds Test Score
Category: Currency and Score
Docks To: All nodes other than start node
Parameters:
Mission Score
Operator
Description: Want to check how the player is doing in your mission? Perhaps to give them extra opportunities to gain point? This is the node for you. Compare the mission score. Kerbal Crew Assignment
Category: Kerbal
Docks To: None
Parameters:
Part
Kerbal
Description: Use this node to check a kerbal has arrived where you want them to be. Check for Kerbal assigned to a seat. Crew Count
Category: Kerbal
Docks To: All nodes other than start node
Parameters:
Crew Count
Operator
Kerbal Role
Vessel
Description: How many scientists did you bring along. This will let you count the crew and type in a vessel. Check the number of Kerbals in a vessel. Kerbal Boarded
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Location
Vessel
Description: A way to tell when kerbals come back inside. Just make sure they shut the door. Check for a Kerbal boarding a vessel. Kerbal EVA
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Location
Vessel
Description: Check for when a kerbal goes Extra Vehicular. This triggers when the configured kerbal leaves the building. I mean vessel. Check for a Kerbal going on EVA. Kerbal Killed
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Description: We prefer not to talk about this one. Check if a Kerbal has been killed. Kerbal Recovery
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Description: Through the use of this node we can detect when a kerbal is recovered. Check for a Kerbal recovered at home. Kerbal Rescued
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Kerbal must board vessel
Description: Get out there and reach that kerbal. This node will activate when the player reaches a stranded kerbals position and they can be brought into their team. Check for a Kerbal being rescued. Take Kerbal
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Location
Vessel
Description: Take a kerbal to a specific location on a celestial body. Check if a Kerbal reaches a surface location. Location Fly Through
Category: Location
Docks To: None
Parameters:
Volume
Show Inflight Label
Vessel
Description: This node is used to check for flying over a target on a celestial body. Check if a vessel is flying over a surface location. Go To
Category: Location
Docks To: None
Parameters:
Area
Max Surface Velocity
Ignore Surface Velocity
Vessel
Description: Direct a vessel to a specific location on a celestial body. Check if a vessel reaches a surface location.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Landed Vessel
Category: Location
Docks To: None
Parameters:
Max Surface Velocity
Ignore Surface Velocity
Location
Stability Time
Vessel
Description: Check that a vessel is landed. You can also include checking its stopped as well. Check if a vessel is landed.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Left SOI
Category: Location
Docks To: None
Parameters:
Celestial Body
Vessel
Description: Want to make sure a vessel has flown away? Use this node to make sure they leave the Sphere of Influence of your choice. Check if a vessel is leaving a Sphere of Influence. Orbit
Category: Location
Docks To: None
Parameters:
Orbit Accuracy
Stability Time
Allow Acceleration
Orbit
Vessel
Description: Compares the node of the selected vessel with a target orbit. It compares the full orbit of the vessel against the target orbit. Is it stable? The right dimensions? Are they under acceleration? Whats their favorite color?
Color not included
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Orbit Parameters
Category: Location
Docks To: None
Parameters:
Check Apoapsis
Apoapsis Min
Apoapsis Max
Check
Periapsis Min
Periapsis Max
Check Inclination
Inclination
Inclination Accuracy
Check LAN
LAN
LAN Accuracy
Celestial Body
Stability Time
Allow Acceleration
Vessel
Description: Allows you to compare the selected vessel orbit with selected parameters. Turn on the checkboxes for the parts you care about and check if the orbit is stable, the vessel is under acceleration, or simply just around the right planet. Check selected parameters of a vessel orbit.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Plant Flag
Category: Location
Docks To: None
Parameters:
Kerbal Space Program: Making History Expansion Download For Macbook Pro
Location
Description: Direct your players to plant a flag in the spot of your choosing. Plant a flag.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Reach Altitude
Category: Location
Docks To: None
Parameters:
Altitude
Use Radar
Operator
Vessel
Description: Reach for the stars or at least part way there. Comapre a wessels altitude with this node. Check a vessel altitude. SOI Reached
Category: Location
Docks To: None
Parameters:
Celestial Body
Vessel
Description: The opposite of leaving. Has that vessel entered the configured Sphere of Influence? Check if a vessel is entering a Sphere of Influence. Splashed Vessel Kerbal Space Program: Making History Expansion Download For Mac Osx
Category: Location
Docks To: None
Parameters:
Max Surface Velocity
Ignore Surface Velocity
Location
Stability Time
Vessel
Description: Splash! This node is used to check if a vessel is splashed down in your selected location. Check if a vessel is splashed down.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Test Distance
Category: Location Docks To: None Parameters:
Distance From
Distance To
Kerbal
Vessel
Location
Celestial Body
Asteroid
Flag
Launch Site
Location Node
Calculation
Operator
Distance
Description: This node can be used as your yardstick to check just how far it is between two items. Check the distance between a vessel and an object. Resources and Science Recover Resource
Category: Resources and Science
Docks To: None
Parameters:
Resource
Amount
Operator
Vessel
Description: This node can be used to track the accumulation of resources through the recovery of vessels. Check for Resources received by recovering vessels. Resource Amount
Category: Resources and Science
Docks To: All nodes other than Start Node
Parameters:
Resource
Amount
Operator
Vessel
Description: Does your vessel have a full tank? Use this to check how much of a specific resource is in the vessel. Check amount of resource in a vessel. Science Experiment
Category: Resources and Science
Docks To: None
Parameters:
Experiment
Situation
Biome
Destination
Description: Make your kerbals work for a living. Tests for performance of a science experiment and you can choose if they need to bring the results home or just transmit it home. Check for performing a science experiment. Spawnable Spawn Asteroid
Category: Spawnable
Docks To: Start Node
Parameters:
Asteroid
Location
Description: Generate and place an asteroid out in the universe. Warning: Large rocks on collision courses can be hazardous to your health. Spawn an Asteroid somewhere in the universe. Spawn Flag
Category: Spawnable
Docks To: Start Node
Parameters:
Site Name
Plaque Text
Landed
Description: Place a flag out in the universe to be a marker for your players, leave messages behind, or provide a moguls course for a winter sporting event. Spawn a flag somewhere in the universe. Kerbal Space Program: Making History Expansion Download For Macos Spawn Kerbal
Category: Spawnable
Docks To: Start Node
Parameters:
Kerbal
Stranded
Location
Description: Will place the selected kerbal at your desired position. Can be used to place a kerbal to be rescued, to start a cross country trek or just to enjoy the view from a polar orbit of Duna. Spawn a Kerbal somewhere in the universe. Spawn Launch Site
Category: Spawnable
Docks To: Start Node
Parameters:
Launch Site
Description: Want to start your intrepid explorers from somewhere other than home? This node lets you deploy a Launch Site that you can use as a jump-off point for launches, or a target for crashes..I mean landings. Spawn a Launch Site somewhere in the universe. Spawn Vessel
Category: Spawnable
Docks To: Start Node
Parameters:
Vessel
Description: Sets up a vessel to be created to your specifications and the place of your choosing. Whether that be in orbit or on the floor of the ocean - just remember to pack your sunscreen if its in Low Solar Orbit. Spawn a Vessel somewhere in the universe. Utility Always False
Category: Utility
Docks To: All nodes other than Start Node
Description: Use this node to place nodes for placeholder or information. A good use for this is when you want to make fake objectives for before an event happens. A logic node that is always false. Always True
Category: Utility
Docks To: All nodes other than Start Node
Description: Use this node tor redirect the mission path as it will always be true. A good use for this is in a loop situation. A logic node that is always true. Camera Mode
Category: Utility
Docks To: None
Parameters:
Camera Mode
Camera Lock
Description: Use this node to force the camera to change on the player. You can also lock the camera in that new mode to make things interesting as well. Change and Lock the camera mode for the player. Dialog Message
Category: Utility
Docks To: None
Parameters:
Heading
Message
Instructor Avatar
Text Area Height
Screen Area
Pause Mission
Auto Close
Timeout (Secs)
Description: Have one of our expert instructors pass on knowledge or instructions to the player during your mission.
Comic relief not included.
Display a message in a dialog box. Display Message
Category: Utility
Docks To: None
Parameters:
Display Message
Duration
Screen Position
Description: An onscreen message prompt to give quick status messages. Display an on-screen message. Mission Elapsed Time (MET)
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Time
Operator
Vessel
Description: Tests how long it has been since the selected vessel was launched. Check time since flight started. Test Accuracy
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Accuracy
Operator
Description: Measure the Accuracy of a Test. Time of Mission
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Time
Operator
Kerbal Space Program: Making History Expansion Download For Mac Os
Description: Compare against the amount of time thats passed since this mission game was started - measures in Universe Time. Check time since this mission started. Time Since Node
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Node
Time
Operator
Description: Use this node to make decisions based on how long its been since the player reached a previous node. It is based on the Universe Time the selected node was activated. Check time since a chosen node. Vessel Activate Stage
Category: Vessel
Docks To: None
Parameters:
Vessel
Description: This action will activate the next stage on the selected vessel. If the selected vessel is not the currently active one, then the node will not activate till the selected vessel becomes player controlled. The active vessel.
Activate Stage: Activate the next stage in a vessel Change Vessel Resource Levels
Category: Vessel
Docks To: None
Parameters:
Resource
Amount to adjust
Vessel
Description: Instantly changes the amount of a selected resource in a vessel. Affects loaded vessel using the resource flow. Change amount of resource in a vessel instantly. Explode Part
Category: Vessel
Docks To: None
Parameters:
Part
Description: In the what you see is what you get category is this node. Select a part and it will explode. Explode a specific part. Explode Vessel
Category: Vessel
Docks To: None
Parameters:
Part Delay (ms)
Vessel
Description: Use this node to trigger the part by part explosion of the chosen vessel. The delay value will spread out the part explosions so you can tease the player or have it all go up in one big fireball. Explode the vessel part-by-part. Fail Part
Category: Vessel
Docks To: None
Parameters:
Part
Failures to Apply
Description: Make things Interesting with this node. You can configure various parts and failures to occur in the vessels in your mission. Trigger a part failure. Flying Vessel
Category: Vessel
Docks To: None
Parameters:
Max Surface Velocity
Ignore Surface Velocity
Location
Stability Time
Vessel
Description: This checks if a vessel is flying in the configured situation. Check if a vessel is flying. Part Docking / Undocking
Category: Vessel
Docks To: None
Parameters:
First Part
Second Part
Docked/Undocked
Description: This node is useful when you need to check if a part is docked or undocked to another part. Test whether two parts are docked in the same vessel or not. Repair Part
Category: Vessel
Docks To: None
Parameters:
Part
Repair Type
Part Module
Specific Failure
Description: Use this node to reverse failures you may have applied previously to vessels. Repair a part failure. Resource Drain
Category: Vessel
Docks To: None
Parameters:
Time Period
Amount to Drain
Part
Resource
Description: Adds a gradual change in a parts resource levels over time. You can use this one to create a resource leak, or a resource generation over time. Adds a level of fear to those fuel levels or make a challenge where you slowly add fuel rocket ascent instead of starting all fueled up. Change amount of resource in a part over time. Stage Activated
Category: Vessel
Docks To: None
Parameters:
Target Stage
Vessel
Description: Monitor for a specific stage being activated in your vessel. Check if a certain stage is activated. Stages Count
Category: Vessel
Docks To: All nodes other than Start Node
Parameters:
Number of Stages
Operator
Vessel
Description: Compare how many stages are in a vessel with your target value. Check the number of stages in a vessel. Test Velocity
Category: Vessel
Docks To: All nodes other than Start Node
Parameters:
Velocity
Operator
Velocity Mode
Vessel
Description: Just how fast are we going? Use this node to check on the velocity of a vessel. Check a vessels velocity. Trigger Action Group
Category: Vessel
Docks To: None
Parameters:
Vessel
Action Groups
Description: This action will trigger the selected action group on the selected vessel. If the selected vessel is not the currently active one, then the node will not activate till the selected vessel becomes player controlled. Trigger an Action Group in a vessel. Vessel Active Count
Category: Vessel
Docks To: None
Parameters:
Vessel Type
Operator
Vessel Count
Description: This node will give you a way to test how many player vessels are active in the current game. You can also use it to count some other types as well. Test how many vessels of the selected type exist in the game. Vessel Destroyed
Category: Vessel
Docks To: None
Parameters:
Location
Vessel
Description: Also known as the R.I.P. node, this one will detect a vessels destruction for you. Check for a vessel being destroyed. Vessel Mass
Category: Vessel
Docks To: All nodes other than Start Node
Parameters:
Mass
Operator
Vessel
Description: Is it heavy? With this node you can compare a vessels mass to make decisions. Check the mass of a vessel. Vessel Recovery
Category: Vessel
Docks To: None
Parameters:
Vessel
Description: Use this node to detect when a vessel is recovered at the home body. It can be really useful if you want to check for the main mission vessel being recovered. Check for a vessel recovered at home. Settings Action Pane (SAP)
The Settings Action Pane (SAP) is where you define the settings for the currently selected Node in a mission, The SAP can be scrolled up and down and the headings can be maximised and minimised to five as much or as little information as desired.
In the Node Title placeholder you can change the Title that is seen in the Node Header on the Canvas.
Marking a Node as an End Node in its settings will mean the Mission will end when the player reaches that node.
Clicking on a Pin icon in the SAO will display that setting in the Node on the Canvas. Graphic Action Pane (GAP)
The Graphical Action Pane (GAP) is a graphical representation of some of the settings shown in the SAP. The GAP is opened by clicking on a setting in the SAP - settings with GAP functionality are shown with an eye icon next to them.
Using the GAP you can perform a multitude of tasks such as selecting parts that can (or cant) be used, altering the desired Orbit of a celestial body, placing a target on a planet, and many more.
Depending on the item being viewed, the GAP can be zoomed in, zoomed out rotated and interacted with in various ways. GAP Tools
Contextual icons are shown on the GAP giving you quick access to functions. Mission Validation Report
Keep an eye on the Mission Validation Report icon -if its red it will indicate there could be problems with the Mission, if its green everything is good to go.
You can also run a Mission validation manually - the Mission status will be shown on the Mission Validation Report icon. Mission Briefing
The mission briefing window lets you review information relating to your mission such as banners, scoring, awards and more. Info Objectives Score Awards Exporting/Importing Missions
To share a mission you will need to esport it. Exporting the mission will package up all necessary data into a handy file that can then be shared with the world.
To import a Mission you will need to download the zip file and then unpack the imported Mission Folder to your Missions folder in your KSP directory.
Exported Missions can be found in the _Exports folder in your main KSP directory. Steam Workshop Retrieved from 'https://wiki.kerbalspaceprogram.com/index.php?title=Making_History_Expansion_Manualoldid=96171' Contact Us KSP Support KSP Info
For general contact and information about the game. KSP Press
For all media, press and business development contact. FAQs
This Kerbal Space Program knowledge base contains the most common problems and questions users have. Please check here before contacting support, because we may already have an answer to your question. Account Issues I purchased without making an account and I cant login to KSP Store. After you checkout from KSP Store, the system will automatically create a KSP Store Account with the email address and password you type in the Checkout Form. You should be able to log in using those details and the instructions here. If you do not receive a confirmation email, due to your email provider blocking it, dont worry, you can still log in and download the game. When I try to login, it says There is no account associated with this e-mail address. It's possible that you mistyped your email address when you created your account or filled out the Checkout Form of KSP Store. Send an email to KSP Support explaining your problem, your KSP Store Account email address and your Invoice ID. Note that the Invoice ID is NOT the Transaction ID and NOT the Receipt ID. Ive used the password recovery feature to reset my password, but I didnt get any recovery email. Please be sure to check your spam folder. We also have realized that some email providers (Verizon, Sbcglobal.net, Freenet.de, Comcast, etc.) have blocked our domain (kerbalspaceprogram.com) and IP Address due to their strict incoming email rules. They added us to their spam lists, so you wont receive any email from us. Send an email to KSP Support explaining your problem. They will manually reset your password and ask you to change your KSP Store Account email address. If you are using an account from Gmail, Hotmail, Yahoo, or something similar, you might want to check your spam folder before asking for help, password-recovery emails usually end up in the spam folder. I currently have a weird auto-generated password. How do I change it? Log in with your current password and click the My Account button, go to the bottom of your profile and click the Edit Profile button. There you can edit most of your account information, including the password. I used the password reset, but the password you sent me doesnt work. Whats the problem? When this happens, it is possible when you copy-and-pasted the password from the email message you received, you may have copied the blank spaces too. Please double check this and make sure that the necessary characters are copied. I bought the game on the KSP Store, but I want it on Steam. Will you give me a Steam Key? The option to transfer KSP Store licenses to Steam is only available for those who bought KSP before it originally came out on Steam, March 20, 2013. Note that if you do qualify for a transfer and choose to do it, the process is OPTIONAL and IRREVERSIBLE. If you transfer your purchase to Steam, you will no longer be able to download or update the game from the KSP Store. To move to Steam, log in to your KSP Store profile and you will find the button to start the process next to your download link. If you cant see the button in your profile it means you purchased the game after it was on Steam and you are not eligible, no exceptions, please dont insist. I bought the game on Steam, but I want it on the KSP Store/GOG as well. Would you activate my account for download? No, sorry, the migration will not work that way. If you bought the game on Steam, you will only have it on Steam. To get it in the KSP Store too, you will have to purchase it here. Do keep in mind that the Steam version is DRM free, so it can be played offline as well, so youre really not missing out on anything with the Steam version instead of the KSP Store one. How can I receive support in a language different to English? You can write an email to [email protected] in the language that you feel most comfortable. This does not guarantee that you will receive an answer by a native speaker of said language. This FAQ is also translated to Spanish, Russian, Chinese and Japanese. Purchase Issues You can purchase Kerbal Space Program directly from the website by clicking here. I never received the confirmation email after I purchased the game. This is due to some email providers blocking our automated email server. It doesnt really matter, all the email tells you is that everything was successful and that you can download the game by following these instructions. You can still download the game even if you didnt receive this email. We are unable to refund purchases. For 3rd party sites (Steam, GOG, etc.) the refund policy for the given site applies. I bought a Gift Code and I gave it to a friend. How do we redeem it? Please contact our support team directly at [email protected] . I paid for a Gift Code, but never received it. What do I do? First of all, make absolutely sure it is not in your spam folder. Send an email to KSP Support, tell them what happened and be sure to attach your receipt. If I buy the game now, will I have to buy it again for the next update? No, if you buy the game now you wont have to pay for further free updates. Be sure to check this information too. Expansion packs such as Making History Expansion will need to be purchased. I saw the post stating that players who purchased the game before May 2013 will get expansions for Free. Does this apply to Steam purchases as well? Yes, any purchase made before May 1, 2013 counts, regardless of the payment or distribution method. Download and Installation Issues How do I get the game if Ive already purchased it? Login to KSP Store. You will find the download link in your My account Page or in the Product Detail page. Here are more in-depth instructions. How do I update the game to the most recent version? You can download the updater file from your account page as well. See the previous question for in-depth instructions. The download link is not shown in my Products Purchased list and Ive already completed the transaction. Do note that it may take a few minutes for the link to show up. If the link has not appeared after one hour since your purchase, send your Paypal Receipt to KSP Support with a brief explanation. This will prove you bought the game and it will be easier to solve the problem. When I try to download, I get a Server Migration error. Please, be sure to not refresh or add any URL directly on your browser. Sometimes you can experience a disconnection from your internet and that cuts the download process. Go back to your KSP Account page and click the download button to start the process again. Also, try downloading the game from a different web browser. I try to open the game on Mac and the following message comes up: KSP cant be opened because it is from an unidentified developer You have to change your Gatekeeper settings please look here to see how you do that. My game crashed, what do I do so it wont crash anymore? For starters, please check the Self Help for Crashes article, if your issue is not covered send your crash dumps to KSP Support so they can figure out what this is about. Do notice that we will only be able to provide support if you are not using mods. We have the last version from each development cycle since 1.0 available for download. On the KSP Store they are on the Downloads section of your profile. On Steam and GOG, you have to download them as Betas, in the respective tab of the desktop application.Its not possible to officially download versions prior to 1.0. The game for Windows doesnt run. It says There should be a KSP_Data folder next to the executable. What do I do? This most likely due to you having moved the KSP executable, (KSP.exe). You are not supposed to move anything out of the KSP root folder KSP_win). If you did move it, please try putting it back, then everything should work. Another cause may be you trying to run the exe file directly inside the zip file, you have to extract all the contents first. We recommend you use the installer rather than the zip file for an easier experience. The game for Mac just bounces on the dock, but never actually opens. What now? Follow these instructions:Right click (ctrl+click or whatever) the KSP.app file and select the Show package contents optionNavigate to the Contents-MacOS folder, inside it you should find a Kerbal Space Program exec fileOpen the Terminal and type sudo chmod +x (without the quotes, note the blank space at the end) and drag and drop the exec file from the previous point from the Finder to the Terminal, hit enterThe Terminal will ask for your password, the mac password, not the KSP one. It will seem as though you were not typing, but you are. Hit enter after you finish typing.If the Terminal doesnt give an error message, you should be able to just double click KSP.app from the Finder to start the game. I try to open the game on macOS and I either get a black screen or a lot of stuttering. How can I play KSP on macOS? This is due to low-level changes introduced by Apple in the latest version of macOS, 10.13 High Sierra. See the announcement on our support forum for more information and workarounds. Gameplay Issues The game gets to a screen with a slideshow, a loading bar and some clever game tips, but its stuck there, the loading bar doesnt move. What can I do? This most likely due to you having moved the KSP executable, (KSP.app for mac or KSP.exe for windows). You are not supposed to move anything out of the KSP root folder (KSP_win or KSP_osx folder). If you did move it, please try putting it back, then everything should work. Also, keep in mind that sometimes mods break the game causing it to fail to load. If this started happening after you installed mods to your game you may want to remove them. If none of the above is the problem contact us to get another solution. I installed mods on a previous version and since the game updated, it's now acting weird or flat out crashing. Why is this? Mods are very likely to break from one update to another, we suggest you delete your mods and wait for the mod maker to officially state that they work with the newer version before downloading and installing them again. Or roll-back the update to the previous version where you know mods work fine. Instructions to do that on Steam can be found here. For the KSP Store, since updating is on-demand, if using mods its recommended to hold from updating to a new major version until you know all the mods have been updated. If you already updated and want to roll back, downloading the previous version installer and using it over the same folder should do the trick. When I start the game, I get a strange error that says GetThreadContext Failed and the game crashes. This is most likely about a background program interfering with the execution, the prime suspect is an Antivirus, but it may be something else. Try turning the Antivirus off and see if the game starts okay. It should also help to update your graphics drivers and/or Video BIOS. Will Kerbal Space Program be released in other languages? Yes! On PC, KSP is already available on Spanish, Russian, Simplified Chinese, Japanese, German, French, Portuguese and Italian.On consoles, were continually exploring the possibility of further language updates to Kerbal Space Program Enhanced Edition, and will update the community with any news. Console Issues Is KSP going to be released in major game consoles? Yes, Kerbal Space Program Enhanced Edition is now available on both Xbox One and PlayStation 4. If I purchased the PC version of KSP can I get any of the console versions for free? No, sorry, the console ports are separate products and must be purchased separately. If I buy the PS4/Xbox One version of KSP will I also get the PC version? No, sorry, each console version and the PC version have to be purchased separately. How do I purchase and download a console port of KSP? In order to purchase the KSP on PS4 and/or Xbox One you have to go into the Xbox One or the PlayStation Store and search for Kerbal Space Program Enhanced Edition. Once there, select the game and follow the instructions to complete your purchase. The game will be added to your downloads. Once the download and installation are completed, you can start launching your Kerbals into orbit. How do I redeem the Kerbal Space Program Enhanced Edition for free if I own the previous version. Follow the instructions outlined in the announcement in our official forum. Do notice that this will only work if you didnt ask a refund for the previous version at any point. Miscellaneous I want to use KSP for a school, museum or another educational related project. May I? Yes, Kerbal Space Program encourages Space Education. We partnered with TeacherGaming and created KerbaEdu for schools, so you can visit their website to contact them and know more about this. I cannot access the Forums/Spaceport or the KSP website. What should I do? Send an email to KSP Support explaining the situation and dont forget to tell them your IP address, if you dont know it you can get it from here. Short answer: When its ready.Long answer: It is very hard to estimate a release date for any software product because unexpected things happen all the time, thats why we dont give release dates, not even estimates. We used to do it before but we could hardly ever release on the promised date, which caused people to get upset, and since we dont want to disappoint you, but above all we dont want to rush a release of a potentially buggy and untested product, well keep the timeline to ourselves and release the game updates when we feel they are presentable to public.Follow us on our social media for any other updates.
Kerbal Space Program: Making History Expansion Download For Mac Osx
Kerbal Space Program: Making History Expansion Download For Macos
Kerbal Space Program: Making History Expansion Download For Mac Os
Create, launch and share with the community with Kerbal Space Program: Making History Expansion. The first expansion pack for the critically acclaimed space simulation game adds new content to Kerbal Space Program, including an immersive Mission Builder, a History Pack featuring missions inspired by historical events, and a wealth of new parts for players to use across their KSP experience. About This Content Expand your Kerbal experience like never before with Kerbal Space Program: Making History Expansion. The first expansion pack for the critically acclaimed space simulation game adds new content to Kerbal Space Program, including an immersive Mission Builder, a History Pack featuring missions inspired by historical events, and a wealth of new parts for players to use across. Making History Expansion As the name would suggest, the Making History expansion takes its inspiration from the iconic Space Race of the 1950s. All of the new parts included in this pack come with an iconic retro theme and closely resemble real rockets and crafts used both the USA and USSR. Download Details Title: Kerbal Space Program: Making History Expansion Genre: Indie, Simulation Developer: Squad Publisher: Private Division Release Date: 13 Mar. This page is an orphan, as no other articles link to it.
This manual will guide you through the finer points of the Kerbal Space Program: Making History and in particular to understand the various tools that are at your disposal in the Mission Builder.Index:Mission BuilderBuilder ToolbarSidebarCanvasNodes/ConnectorsNode DockingNode CatalogueSetting Action Pane (SAP)Graphic Action Pane (GAP)GAP ToolsMission Validation ReportMission Briefing- Info- Objectives- Score- AwardsExporting/Importing MissionsSteam Workshop
2 Builder Toolbar
4 Canvas
7 Node Catalogue
7.1 Currency and Funds
7.2 Kerbal
7.3 Location
7.4 Resources and Science
7.5 Spawnable
7.6 Utility
7.7 Vessel
9 Graphic Action Pane (GAP)
11 Mission Briefing Mission Builder
The Mission Builder is the place you go to Create your own flight plans and challenges. Then you can Launch them yourself, and even Share with the world. Builder Toolbar
At the top of the Builder is the Toolbar. On here you will find the icons needed to create a New Mission, Save and Load Missions, as well as get a Mission Overview and test your Mission. Builder Buttons:
New Mission
Open Mission
Save Mission
Mission Briefing: Use this to review your Mission and make any amendments to the Global Score or Awards.
View in Tracking Station: This will show you all applicable Mission critical information in the Tracking Station view. Use this to get an overview of your Mission in relation to the Solar System.
Test Mission: Test your mission progressively as you build it.
Exit Mission Builder
KSPedia Sidebar
Missions are made up of Nodes placed on the Canvas and linked together. The Sidebar is where you find all the nodes you can use to create the Mission.
You can quickly find Nodes by using the Search feature at the top of the Sidebar.
The Nodes are separated into Categories - each one contains Nodes that have similar behavior or functionality.
Hovering your mouse over a Node will give you helpful information about that Node. Canvas
The Canvas is where nodes are placed and linked together to form the Mission. Once you have two or more nodes on the Canvas you can link them together to build the paths your Mission will take. You can pan the canvas around and zoom in and out to get as much (or as little) information on the screen as you wish. Lords of the fallen soundtrack download for mac download . Canvas Tools:
Undo/Redo
Maximise/Restore
Fit in View
Snap to Grid
Arrange Nodes
Reset Panels
Edit Mission Name
Run Validation
Validation Report
Hide/ Unhide Sidebar and Action Pane
Zoom in/out Nodes / Connectors
Nodes can be positioned anywhere on the canvas and can be dragged around freely. Nodes have an Input and an Output connector that you use with Connectors to link the Nodes together. Multiple connectors can be dragged out from a node to create many branching paths - use branching paths to give your Missions an added level of depth.
Nodes and Connectors can be selected with the Mouse and deleted with the Delete Key. Node Docking
Some Nodes can be docked to other nodes to create more Mission options, for example:
Logic Nodes can be docked to anything but the Start Node or Score Nodes
Spawn nodes can be docked to the Start Node
To see which Nodes can be docked with other Nodes look for the indicator when the Node is dragged around the canvas. You can also get that information form the Node tooltip in the Sidebar.
Some Nodes can be docked with other docked Nodes to create stacks. Try experimenting to see what combinations you can come up with!
When a node is reached during play, any docked nodes will be tested immediately. You can use this to direct your audience down different paths. Node Catalogue Currency and Funds Change Funds
Category: Currency and Score
Docks To: None
Parameters:
Modifier
Value
Description: With this node you can adjust the amount of funds available to a player. Use it to give them extra funds for completing an objective, or punish them by reducing their funds when they make mistakes. Modify fonds by setting it, adding, subtracting, multiplying or dividing. Change Score
Category: Currency and Score
Docks To: None
Parameters:
Score Modules
Description: Adjusting the mission score is the purpose of this node. Use the various options to reward or punish the players of your mission. Modify Score
Category: Currency and Score
Docks To: None
Parameters:
Score Modules
Description: Modify the players total score. Change the score of the mission. Recover Funds
Category: Currency and Score
Docks To: None
Parameters:
Funds to Recover
Operator
Description: This node can be used to track the accumulation of funds through the recovery of vessels, kerbals, resources and other second hand items. Check for funds received for recovering vessels. Test Funds
Category: Currency and Score
Docks To: All nodes other than start node
Parameters:
Funds
Operator
Description: The way to test how frugal your player is being. This is the way to make decisions based on the available funds a player has, and direct your mission accordingly. Compare the available funds Test Score
Category: Currency and Score
Docks To: All nodes other than start node
Parameters:
Mission Score
Operator
Description: Want to check how the player is doing in your mission? Perhaps to give them extra opportunities to gain point? This is the node for you. Compare the mission score. Kerbal Crew Assignment
Category: Kerbal
Docks To: None
Parameters:
Part
Kerbal
Description: Use this node to check a kerbal has arrived where you want them to be. Check for Kerbal assigned to a seat. Crew Count
Category: Kerbal
Docks To: All nodes other than start node
Parameters:
Crew Count
Operator
Kerbal Role
Vessel
Description: How many scientists did you bring along. This will let you count the crew and type in a vessel. Check the number of Kerbals in a vessel. Kerbal Boarded
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Location
Vessel
Description: A way to tell when kerbals come back inside. Just make sure they shut the door. Check for a Kerbal boarding a vessel. Kerbal EVA
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Location
Vessel
Description: Check for when a kerbal goes Extra Vehicular. This triggers when the configured kerbal leaves the building. I mean vessel. Check for a Kerbal going on EVA. Kerbal Killed
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Description: We prefer not to talk about this one. Check if a Kerbal has been killed. Kerbal Recovery
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Description: Through the use of this node we can detect when a kerbal is recovered. Check for a Kerbal recovered at home. Kerbal Rescued
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Kerbal must board vessel
Description: Get out there and reach that kerbal. This node will activate when the player reaches a stranded kerbals position and they can be brought into their team. Check for a Kerbal being rescued. Take Kerbal
Category: Kerbal
Docks To: None
Parameters:
Kerbal
Location
Vessel
Description: Take a kerbal to a specific location on a celestial body. Check if a Kerbal reaches a surface location. Location Fly Through
Category: Location
Docks To: None
Parameters:
Volume
Show Inflight Label
Vessel
Description: This node is used to check for flying over a target on a celestial body. Check if a vessel is flying over a surface location. Go To
Category: Location
Docks To: None
Parameters:
Area
Max Surface Velocity
Ignore Surface Velocity
Vessel
Description: Direct a vessel to a specific location on a celestial body. Check if a vessel reaches a surface location.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Landed Vessel
Category: Location
Docks To: None
Parameters:
Max Surface Velocity
Ignore Surface Velocity
Location
Stability Time
Vessel
Description: Check that a vessel is landed. You can also include checking its stopped as well. Check if a vessel is landed.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Left SOI
Category: Location
Docks To: None
Parameters:
Celestial Body
Vessel
Description: Want to make sure a vessel has flown away? Use this node to make sure they leave the Sphere of Influence of your choice. Check if a vessel is leaving a Sphere of Influence. Orbit
Category: Location
Docks To: None
Parameters:
Orbit Accuracy
Stability Time
Allow Acceleration
Orbit
Vessel
Description: Compares the node of the selected vessel with a target orbit. It compares the full orbit of the vessel against the target orbit. Is it stable? The right dimensions? Are they under acceleration? Whats their favorite color?
Color not included
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Orbit Parameters
Category: Location
Docks To: None
Parameters:
Check Apoapsis
Apoapsis Min
Apoapsis Max
Check
Periapsis Min
Periapsis Max
Check Inclination
Inclination
Inclination Accuracy
Check LAN
LAN
LAN Accuracy
Celestial Body
Stability Time
Allow Acceleration
Vessel
Description: Allows you to compare the selected vessel orbit with selected parameters. Turn on the checkboxes for the parts you care about and check if the orbit is stable, the vessel is under acceleration, or simply just around the right planet. Check selected parameters of a vessel orbit.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Plant Flag
Category: Location
Docks To: None
Parameters:
Kerbal Space Program: Making History Expansion Download For Macbook Pro
Location
Description: Direct your players to plant a flag in the spot of your choosing. Plant a flag.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Reach Altitude
Category: Location
Docks To: None
Parameters:
Altitude
Use Radar
Operator
Vessel
Description: Reach for the stars or at least part way there. Comapre a wessels altitude with this node. Check a vessel altitude. SOI Reached
Category: Location
Docks To: None
Parameters:
Celestial Body
Vessel
Description: The opposite of leaving. Has that vessel entered the configured Sphere of Influence? Check if a vessel is entering a Sphere of Influence. Splashed Vessel Kerbal Space Program: Making History Expansion Download For Mac Osx
Category: Location
Docks To: None
Parameters:
Max Surface Velocity
Ignore Surface Velocity
Location
Stability Time
Vessel
Description: Splash! This node is used to check if a vessel is splashed down in your selected location. Check if a vessel is splashed down.
Accuracy enabled: You can dock an Accuracy Logic node into this node to get how accurate from 0 to 100 this test was completed. Test Distance
Category: Location Docks To: None Parameters:
Distance From
Distance To
Kerbal
Vessel
Location
Celestial Body
Asteroid
Flag
Launch Site
Location Node
Calculation
Operator
Distance
Description: This node can be used as your yardstick to check just how far it is between two items. Check the distance between a vessel and an object. Resources and Science Recover Resource
Category: Resources and Science
Docks To: None
Parameters:
Resource
Amount
Operator
Vessel
Description: This node can be used to track the accumulation of resources through the recovery of vessels. Check for Resources received by recovering vessels. Resource Amount
Category: Resources and Science
Docks To: All nodes other than Start Node
Parameters:
Resource
Amount
Operator
Vessel
Description: Does your vessel have a full tank? Use this to check how much of a specific resource is in the vessel. Check amount of resource in a vessel. Science Experiment
Category: Resources and Science
Docks To: None
Parameters:
Experiment
Situation
Biome
Destination
Description: Make your kerbals work for a living. Tests for performance of a science experiment and you can choose if they need to bring the results home or just transmit it home. Check for performing a science experiment. Spawnable Spawn Asteroid
Category: Spawnable
Docks To: Start Node
Parameters:
Asteroid
Location
Description: Generate and place an asteroid out in the universe. Warning: Large rocks on collision courses can be hazardous to your health. Spawn an Asteroid somewhere in the universe. Spawn Flag
Category: Spawnable
Docks To: Start Node
Parameters:
Site Name
Plaque Text
Landed
Description: Place a flag out in the universe to be a marker for your players, leave messages behind, or provide a moguls course for a winter sporting event. Spawn a flag somewhere in the universe. Kerbal Space Program: Making History Expansion Download For Macos Spawn Kerbal
Category: Spawnable
Docks To: Start Node
Parameters:
Kerbal
Stranded
Location
Description: Will place the selected kerbal at your desired position. Can be used to place a kerbal to be rescued, to start a cross country trek or just to enjoy the view from a polar orbit of Duna. Spawn a Kerbal somewhere in the universe. Spawn Launch Site
Category: Spawnable
Docks To: Start Node
Parameters:
Launch Site
Description: Want to start your intrepid explorers from somewhere other than home? This node lets you deploy a Launch Site that you can use as a jump-off point for launches, or a target for crashes..I mean landings. Spawn a Launch Site somewhere in the universe. Spawn Vessel
Category: Spawnable
Docks To: Start Node
Parameters:
Vessel
Description: Sets up a vessel to be created to your specifications and the place of your choosing. Whether that be in orbit or on the floor of the ocean - just remember to pack your sunscreen if its in Low Solar Orbit. Spawn a Vessel somewhere in the universe. Utility Always False
Category: Utility
Docks To: All nodes other than Start Node
Description: Use this node to place nodes for placeholder or information. A good use for this is when you want to make fake objectives for before an event happens. A logic node that is always false. Always True
Category: Utility
Docks To: All nodes other than Start Node
Description: Use this node tor redirect the mission path as it will always be true. A good use for this is in a loop situation. A logic node that is always true. Camera Mode
Category: Utility
Docks To: None
Parameters:
Camera Mode
Camera Lock
Description: Use this node to force the camera to change on the player. You can also lock the camera in that new mode to make things interesting as well. Change and Lock the camera mode for the player. Dialog Message
Category: Utility
Docks To: None
Parameters:
Heading
Message
Instructor Avatar
Text Area Height
Screen Area
Pause Mission
Auto Close
Timeout (Secs)
Description: Have one of our expert instructors pass on knowledge or instructions to the player during your mission.
Comic relief not included.
Display a message in a dialog box. Display Message
Category: Utility
Docks To: None
Parameters:
Display Message
Duration
Screen Position
Description: An onscreen message prompt to give quick status messages. Display an on-screen message. Mission Elapsed Time (MET)
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Time
Operator
Vessel
Description: Tests how long it has been since the selected vessel was launched. Check time since flight started. Test Accuracy
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Accuracy
Operator
Description: Measure the Accuracy of a Test. Time of Mission
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Time
Operator
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Description: Compare against the amount of time thats passed since this mission game was started - measures in Universe Time. Check time since this mission started. Time Since Node
Category: Utility
Docks To: All nodes other than Start Node
Parameters:
Node
Time
Operator
Description: Use this node to make decisions based on how long its been since the player reached a previous node. It is based on the Universe Time the selected node was activated. Check time since a chosen node. Vessel Activate Stage
Category: Vessel
Docks To: None
Parameters:
Vessel
Description: This action will activate the next stage on the selected vessel. If the selected vessel is not the currently active one, then the node will not activate till the selected vessel becomes player controlled. The active vessel.
Activate Stage: Activate the next stage in a vessel Change Vessel Resource Levels
Category: Vessel
Docks To: None
Parameters:
Resource
Amount to adjust
Vessel
Description: Instantly changes the amount of a selected resource in a vessel. Affects loaded vessel using the resource flow. Change amount of resource in a vessel instantly. Explode Part
Category: Vessel
Docks To: None
Parameters:
Part
Description: In the what you see is what you get category is this node. Select a part and it will explode. Explode a specific part. Explode Vessel
Category: Vessel
Docks To: None
Parameters:
Part Delay (ms)
Vessel
Description: Use this node to trigger the part by part explosion of the chosen vessel. The delay value will spread out the part explosions so you can tease the player or have it all go up in one big fireball. Explode the vessel part-by-part. Fail Part
Category: Vessel
Docks To: None
Parameters:
Part
Failures to Apply
Description: Make things Interesting with this node. You can configure various parts and failures to occur in the vessels in your mission. Trigger a part failure. Flying Vessel
Category: Vessel
Docks To: None
Parameters:
Max Surface Velocity
Ignore Surface Velocity
Location
Stability Time
Vessel
Description: This checks if a vessel is flying in the configured situation. Check if a vessel is flying. Part Docking / Undocking
Category: Vessel
Docks To: None
Parameters:
First Part
Second Part
Docked/Undocked
Description: This node is useful when you need to check if a part is docked or undocked to another part. Test whether two parts are docked in the same vessel or not. Repair Part
Category: Vessel
Docks To: None
Parameters:
Part
Repair Type
Part Module
Specific Failure
Description: Use this node to reverse failures you may have applied previously to vessels. Repair a part failure. Resource Drain
Category: Vessel
Docks To: None
Parameters:
Time Period
Amount to Drain
Part
Resource
Description: Adds a gradual change in a parts resource levels over time. You can use this one to create a resource leak, or a resource generation over time. Adds a level of fear to those fuel levels or make a challenge where you slowly add fuel rocket ascent instead of starting all fueled up. Change amount of resource in a part over time. Stage Activated
Category: Vessel
Docks To: None
Parameters:
Target Stage
Vessel
Description: Monitor for a specific stage being activated in your vessel. Check if a certain stage is activated. Stages Count
Category: Vessel
Docks To: All nodes other than Start Node
Parameters:
Number of Stages
Operator
Vessel
Description: Compare how many stages are in a vessel with your target value. Check the number of stages in a vessel. Test Velocity
Category: Vessel
Docks To: All nodes other than Start Node
Parameters:
Velocity
Operator
Velocity Mode
Vessel
Description: Just how fast are we going? Use this node to check on the velocity of a vessel. Check a vessels velocity. Trigger Action Group
Category: Vessel
Docks To: None
Parameters:
Vessel
Action Groups
Description: This action will trigger the selected action group on the selected vessel. If the selected vessel is not the currently active one, then the node will not activate till the selected vessel becomes player controlled. Trigger an Action Group in a vessel. Vessel Active Count
Category: Vessel
Docks To: None
Parameters:
Vessel Type
Operator
Vessel Count
Description: This node will give you a way to test how many player vessels are active in the current game. You can also use it to count some other types as well. Test how many vessels of the selected type exist in the game. Vessel Destroyed
Category: Vessel
Docks To: None
Parameters:
Location
Vessel
Description: Also known as the R.I.P. node, this one will detect a vessels destruction for you. Check for a vessel being destroyed. Vessel Mass
Category: Vessel
Docks To: All nodes other than Start Node
Parameters:
Mass
Operator
Vessel
Description: Is it heavy? With this node you can compare a vessels mass to make decisions. Check the mass of a vessel. Vessel Recovery
Category: Vessel
Docks To: None
Parameters:
Vessel
Description: Use this node to detect when a vessel is recovered at the home body. It can be really useful if you want to check for the main mission vessel being recovered. Check for a vessel recovered at home. Settings Action Pane (SAP)
The Settings Action Pane (SAP) is where you define the settings for the currently selected Node in a mission, The SAP can be scrolled up and down and the headings can be maximised and minimised to five as much or as little information as desired.
In the Node Title placeholder you can change the Title that is seen in the Node Header on the Canvas.
Marking a Node as an End Node in its settings will mean the Mission will end when the player reaches that node.
Clicking on a Pin icon in the SAO will display that setting in the Node on the Canvas. Graphic Action Pane (GAP)
The Graphical Action Pane (GAP) is a graphical representation of some of the settings shown in the SAP. The GAP is opened by clicking on a setting in the SAP - settings with GAP functionality are shown with an eye icon next to them.
Using the GAP you can perform a multitude of tasks such as selecting parts that can (or cant) be used, altering the desired Orbit of a celestial body, placing a target on a planet, and many more.
Depending on the item being viewed, the GAP can be zoomed in, zoomed out rotated and interacted with in various ways. GAP Tools
Contextual icons are shown on the GAP giving you quick access to functions. Mission Validation Report
Keep an eye on the Mission Validation Report icon -if its red it will indicate there could be problems with the Mission, if its green everything is good to go.
You can also run a Mission validation manually - the Mission status will be shown on the Mission Validation Report icon. Mission Briefing
The mission briefing window lets you review information relating to your mission such as banners, scoring, awards and more. Info Objectives Score Awards Exporting/Importing Missions
To share a mission you will need to esport it. Exporting the mission will package up all necessary data into a handy file that can then be shared with the world.
To import a Mission you will need to download the zip file and then unpack the imported Mission Folder to your Missions folder in your KSP directory.
Exported Missions can be found in the _Exports folder in your main KSP directory. Steam Workshop Retrieved from 'https://wiki.kerbalspaceprogram.com/index.php?title=Making_History_Expansion_Manualoldid=96171' Contact Us KSP Support KSP Info
For general contact and information about the game. KSP Press
For all media, press and business development contact. FAQs
This Kerbal Space Program knowledge base contains the most common problems and questions users have. Please check here before contacting support, because we may already have an answer to your question. Account Issues I purchased without making an account and I cant login to KSP Store. After you checkout from KSP Store, the system will automatically create a KSP Store Account with the email address and password you type in the Checkout Form. You should be able to log in using those details and the instructions here. If you do not receive a confirmation email, due to your email provider blocking it, dont worry, you can still log in and download the game. When I try to login, it says There is no account associated with this e-mail address. It's possible that you mistyped your email address when you created your account or filled out the Checkout Form of KSP Store. Send an email to KSP Support explaining your problem, your KSP Store Account email address and your Invoice ID. Note that the Invoice ID is NOT the Transaction ID and NOT the Receipt ID. Ive used the password recovery feature to reset my password, but I didnt get any recovery email. Please be sure to check your spam folder. We also have realized that some email providers (Verizon, Sbcglobal.net, Freenet.de, Comcast, etc.) have blocked our domain (kerbalspaceprogram.com) and IP Address due to their strict incoming email rules. They added us to their spam lists, so you wont receive any email from us. Send an email to KSP Support explaining your problem. They will manually reset your password and ask you to change your KSP Store Account email address. If you are using an account from Gmail, Hotmail, Yahoo, or something similar, you might want to check your spam folder before asking for help, password-recovery emails usually end up in the spam folder. I currently have a weird auto-generated password. How do I change it? Log in with your current password and click the My Account button, go to the bottom of your profile and click the Edit Profile button. There you can edit most of your account information, including the password. I used the password reset, but the password you sent me doesnt work. Whats the problem? When this happens, it is possible when you copy-and-pasted the password from the email message you received, you may have copied the blank spaces too. Please double check this and make sure that the necessary characters are copied. I bought the game on the KSP Store, but I want it on Steam. Will you give me a Steam Key? The option to transfer KSP Store licenses to Steam is only available for those who bought KSP before it originally came out on Steam, March 20, 2013. Note that if you do qualify for a transfer and choose to do it, the process is OPTIONAL and IRREVERSIBLE. If you transfer your purchase to Steam, you will no longer be able to download or update the game from the KSP Store. To move to Steam, log in to your KSP Store profile and you will find the button to start the process next to your download link. If you cant see the button in your profile it means you purchased the game after it was on Steam and you are not eligible, no exceptions, please dont insist. I bought the game on Steam, but I want it on the KSP Store/GOG as well. Would you activate my account for download? No, sorry, the migration will not work that way. If you bought the game on Steam, you will only have it on Steam. To get it in the KSP Store too, you will have to purchase it here. Do keep in mind that the Steam version is DRM free, so it can be played offline as well, so youre really not missing out on anything with the Steam version instead of the KSP Store one. How can I receive support in a language different to English? You can write an email to [email protected] in the language that you feel most comfortable. This does not guarantee that you will receive an answer by a native speaker of said language. This FAQ is also translated to Spanish, Russian, Chinese and Japanese. Purchase Issues You can purchase Kerbal Space Program directly from the website by clicking here. I never received the confirmation email after I purchased the game. This is due to some email providers blocking our automated email server. It doesnt really matter, all the email tells you is that everything was successful and that you can download the game by following these instructions. You can still download the game even if you didnt receive this email. We are unable to refund purchases. For 3rd party sites (Steam, GOG, etc.) the refund policy for the given site applies. I bought a Gift Code and I gave it to a friend. How do we redeem it? Please contact our support team directly at [email protected] . I paid for a Gift Code, but never received it. What do I do? First of all, make absolutely sure it is not in your spam folder. Send an email to KSP Support, tell them what happened and be sure to attach your receipt. If I buy the game now, will I have to buy it again for the next update? No, if you buy the game now you wont have to pay for further free updates. Be sure to check this information too. Expansion packs such as Making History Expansion will need to be purchased. I saw the post stating that players who purchased the game before May 2013 will get expansions for Free. Does this apply to Steam purchases as well? Yes, any purchase made before May 1, 2013 counts, regardless of the payment or distribution method. Download and Installation Issues How do I get the game if Ive already purchased it? Login to KSP Store. You will find the download link in your My account Page or in the Product Detail page. Here are more in-depth instructions. How do I update the game to the most recent version? You can download the updater file from your account page as well. See the previous question for in-depth instructions. The download link is not shown in my Products Purchased list and Ive already completed the transaction. Do note that it may take a few minutes for the link to show up. If the link has not appeared after one hour since your purchase, send your Paypal Receipt to KSP Support with a brief explanation. This will prove you bought the game and it will be easier to solve the problem. When I try to download, I get a Server Migration error. Please, be sure to not refresh or add any URL directly on your browser. Sometimes you can experience a disconnection from your internet and that cuts the download process. Go back to your KSP Account page and click the download button to start the process again. Also, try downloading the game from a different web browser. I try to open the game on Mac and the following message comes up: KSP cant be opened because it is from an unidentified developer You have to change your Gatekeeper settings please look here to see how you do that. My game crashed, what do I do so it wont crash anymore? For starters, please check the Self Help for Crashes article, if your issue is not covered send your crash dumps to KSP Support so they can figure out what this is about. Do notice that we will only be able to provide support if you are not using mods. We have the last version from each development cycle since 1.0 available for download. On the KSP Store they are on the Downloads section of your profile. On Steam and GOG, you have to download them as Betas, in the respective tab of the desktop application.Its not possible to officially download versions prior to 1.0. The game for Windows doesnt run. It says There should be a KSP_Data folder next to the executable. What do I do? This most likely due to you having moved the KSP executable, (KSP.exe). You are not supposed to move anything out of the KSP root folder KSP_win). If you did move it, please try putting it back, then everything should work. Another cause may be you trying to run the exe file directly inside the zip file, you have to extract all the contents first. We recommend you use the installer rather than the zip file for an easier experience. The game for Mac just bounces on the dock, but never actually opens. What now? Follow these instructions:Right click (ctrl+click or whatever) the KSP.app file and select the Show package contents optionNavigate to the Contents-MacOS folder, inside it you should find a Kerbal Space Program exec fileOpen the Terminal and type sudo chmod +x (without the quotes, note the blank space at the end) and drag and drop the exec file from the previous point from the Finder to the Terminal, hit enterThe Terminal will ask for your password, the mac password, not the KSP one. It will seem as though you were not typing, but you are. Hit enter after you finish typing.If the Terminal doesnt give an error message, you should be able to just double click KSP.app from the Finder to start the game. I try to open the game on macOS and I either get a black screen or a lot of stuttering. How can I play KSP on macOS? This is due to low-level changes introduced by Apple in the latest version of macOS, 10.13 High Sierra. See the announcement on our support forum for more information and workarounds. Gameplay Issues The game gets to a screen with a slideshow, a loading bar and some clever game tips, but its stuck there, the loading bar doesnt move. What can I do? This most likely due to you having moved the KSP executable, (KSP.app for mac or KSP.exe for windows). You are not supposed to move anything out of the KSP root folder (KSP_win or KSP_osx folder). If you did move it, please try putting it back, then everything should work. Also, keep in mind that sometimes mods break the game causing it to fail to load. If this started happening after you installed mods to your game you may want to remove them. If none of the above is the problem contact us to get another solution. I installed mods on a previous version and since the game updated, it's now acting weird or flat out crashing. Why is this? Mods are very likely to break from one update to another, we suggest you delete your mods and wait for the mod maker to officially state that they work with the newer version before downloading and installing them again. Or roll-back the update to the previous version where you know mods work fine. Instructions to do that on Steam can be found here. For the KSP Store, since updating is on-demand, if using mods its recommended to hold from updating to a new major version until you know all the mods have been updated. If you already updated and want to roll back, downloading the previous version installer and using it over the same folder should do the trick. When I start the game, I get a strange error that says GetThreadContext Failed and the game crashes. This is most likely about a background program interfering with the execution, the prime suspect is an Antivirus, but it may be something else. Try turning the Antivirus off and see if the game starts okay. It should also help to update your graphics drivers and/or Video BIOS. Will Kerbal Space Program be released in other languages? Yes! On PC, KSP is already available on Spanish, Russian, Simplified Chinese, Japanese, German, French, Portuguese and Italian.On consoles, were continually exploring the possibility of further language updates to Kerbal Space Program Enhanced Edition, and will update the community with any news. Console Issues Is KSP going to be released in major game consoles? Yes, Kerbal Space Program Enhanced Edition is now available on both Xbox One and PlayStation 4. If I purchased the PC version of KSP can I get any of the console versions for free? No, sorry, the console ports are separate products and must be purchased separately. If I buy the PS4/Xbox One version of KSP will I also get the PC version? No, sorry, each console version and the PC version have to be purchased separately. How do I purchase and download a console port of KSP? In order to purchase the KSP on PS4 and/or Xbox One you have to go into the Xbox One or the PlayStation Store and search for Kerbal Space Program Enhanced Edition. Once there, select the game and follow the instructions to complete your purchase. The game will be added to your downloads. Once the download and installation are completed, you can start launching your Kerbals into orbit. How do I redeem the Kerbal Space Program Enhanced Edition for free if I own the previous version. Follow the instructions outlined in the announcement in our official forum. Do notice that this will only work if you didnt ask a refund for the previous version at any point. Miscellaneous I want to use KSP for a school, museum or another educational related project. May I? Yes, Kerbal Space Program encourages Space Education. We partnered with TeacherGaming and created KerbaEdu for schools, so you can visit their website to contact them and know more about this. I cannot access the Forums/Spaceport or the KSP website. What should I do? Send an email to KSP Support explaining the situation and dont forget to tell them your IP address, if you dont know it you can get it from here. Short answer: When its ready.Long answer: It is very hard to estimate a release date for any software product because unexpected things happen all the time, thats why we dont give release dates, not even estimates. We used to do it before but we could hardly ever release on the promised date, which caused people to get upset, and since we dont want to disappoint you, but above all we dont want to rush a release of a potentially buggy and untested product, well keep the timeline to ourselves and release the game updates when we feel they are presentable to public.Follow us on our social media for any other updates.